Chronicles of Ascension

Book I - Chapter One
Goblin Arrows

While travelling along the Triboar trail the adventurers spotted two dead horses sprawled in the middle of the road, blocking their path, obviously the victims of a vicious ambush. Upon investigation they discovered the horses belonged to Gundren Rockseeker and his travelling companion Sildar Hallwinter. Before they could react to the information the group came under attack from a small group of goblins. After a hard fight they emerged victorious and decided that hiding the wagon and following the goblin’s trail was the best course of action.

At the end of the trail they discovered the goblin’s hideout in a small cave by a stream. The adventurers fought their way through the hideout and defeated their leader Klarg and rescued Sildar Hallwinter.

Greatful for the rescue, Sildar informed the group that the tribe was part of a group known as the Cragmaws who had orders to plunder any poorly defended wagon or caravan that come past on the Triboar Trail. Klarg had apparently also been given special orders to waylay Sildar and Gundren by a person known only as the Black Spider, instructing that Gundren was to be brought specifically to him.

Sildar unfortunately didn’t know who or what the Black Spider is. He was also able to share more information on Gundren’s intentions in the area, telling that he had a map showing the secret location of a place known as the Wave Echo Cave, but the goblins took it when they captured him.

Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in the nearby town of Phandalin might know. To repay the adventurers for their courage he agreed to pay the group 50gp to escort him back to town where he might find more answers and get in touch with his contact from the lords alliance.

His contact is a wizard known as Iarno Albrek who traveled to the town two months ago to establish order there but there had been no word from since.

The group also discovered a hoard of stolen goods marked with the image of a blue lion. Sildar recognised this as the symbol of the Lionshield Coster, a merchant company with a warehouse and trading post in Phandalin.

The group agreed to take the supplies and Sildar into town in the hopes of finding out more information and perusing some of their own goals while in town.

Meanwhile, not far behind, Azor and Hotnutz were also nearing the town of Phandalin and looked to arrive about a day behind the rest of the adventurers. Their paths seemingly destined to meet up in the town.

View
Book I - Preface
The Call to Adventure

We begin in the great city of Baldur’s Gate. Leosin Erlanthar, A Monk working for The Harpers. Is currently investigating the notorious Cult of the Dragon. Hearing rumours of Cult activity far north in the ruined town of Thundertree he enlisted the aid of another Monk named Azor Achkoral, a Dragonborn who owed Leosin a great debt. He asked Azor to seek out Iarno Albrek, a member of The Lords Alliance stationed in Phalandin just a few miles south of Thundertree. Once there he should liaise with Iarno and find out whatever he can about Cult activities there, staying as long as necessary and reporting anything he can back to Leosin. This mission would also relieve Azor of his debt to and leave him free to pursue whatever path he sought once the job was done.

While seeking passage on a boat to Neverwinter Azor and Leosin came across a strange dock worker named Hotknutz. After hearing of their mission he managed to convince his captain to let this strange Dragonborn on board. In exchange he asked only to accompany Azor on his quest, as a native of the now ruined Thundertree he had his own goals there. Leosin and Azor said their goodbyes, uncertain if they would ever meet again. They then set out on the trading vessel, bound for Neverwinter.

Meanwhile far North in the city of Neverwinter, a dwarf of the Lords Alliance named Gundren Rockseeker put out a call for aid. He sought assistance in bringing a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city.

Four young adventurers answered the call. A Human Noble named Keyan Harcast, drawn by the promise of gaining favour with the Lords Alliance and the chance to prove himself worthy of his name. The Dwarven Cleric Gareth Gobblecoque, former mercenary and cousin to Gundren. A quiet elf Wizard named Loristel Amdir, drawn to the town of Phandalin by visions of from her deity Oghma. Finally the Halfling Rogue Xanros Mongothbeard, a native of Phandalin seeking coin and personal reward.

Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay the adventurers well for escorting his supplies safely to Barthen’s Provisions a trading post in Phandalin.

He then set out ahead on horse, along with his escort Sildar Haliwinter, another member of The Lords Alliance with his own goals in town. The adventurers gathered their supplies and set out the next day towards Phandalin.

Shortly after their departure Azor and Hotnutz arrive at the Docks. They gain passage with a trader who agrees to let them travel with him for a small fee. They climb into his old fruit cart and begin the next phase of their journey. First stop Phandalin, then onto Thundertree.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.